Posts Tagged ‘Development’

3D Cube Engine – Java

3x3x3 Y – Increase dimensions. i.e. 4x4x4 -> 5x5x5 (not that if solid mode is true, then it will render slower Arrows – Translate the cubes across the screen If you’re only interested in the Transformation algorithms, check the below link: Graph4D – demonstrates methods and actual source code for rotating a 4D vector. Graph3D [...]

C++ Dynamic Memory Allocation (2D and 3D)

This snipped of code is for allocating memory when using a multidimensional array. The following examples are for 2D ([][]) and 3D ([][][]) structures. First: to allocate memory for a two dimensional structure: (i.e. int[][] array) 1 2 3 4 5 6 7 8 9 int** array; // 2D array definition; // begin memory allocation [...]

Magus Map Maker – 2D Multilayer Map

Note: for a more fully featured map maker, I would reccomend using Mappy or Tiled This is just something I made a few years back to ease personal game development. Magus Map Maker is a 2D multilayer game map maker written in Purebasic. Magus Map Maker Features: Multiple Layers – make maps up to 3 [...]

Powered by WordPress | Designed by: WordPress Themes | Thanks to best wordpress themes, Find WordPress Themes and Themes Directory