SDL Keyboard Class – C++

I wrote a simple wrapper in C++ for the SDL Keyboard library. It should make life a bit easier for handling

  • 1. Single Key Input
  • 2. Simultaneous Key Combos (Keys all pressed in any order)
  • 3. Sequential Key Combonations (Keys all pressed in specific order)

Download the whole ZIP file here -> Download
Keyboard.h

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#ifndef __SDL__KEYBOARD__H__
#define __SDL__KEYBOARD__H__
 
#include <SDL/SDL.h>
#include <iostream>
#include <vector>
 
#define KEYBOARD_MAX_KEYS 322
 
class Keyboard {
public:
    Keyboard();
    virtual ~Keyboard();
    void listen();
    bool keyDown(int key);
    bool isCombo(std::vector<int> keys);
    bool isSequentialCombo(std::vector<int> keys);
    void clear();
 
private:
    bool keys[KEYBOARD_MAX_KEYS];  // 322 is the number of SDLK_DOWN events, 0 for not pressed, 1 for pressed
    Uint32 keysPressedTime[KEYBOARD_MAX_KEYS];  // the time each key was pressed
 
};
#endif

Keyboard.cpp

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#include "Keyboard.h"
 
Keyboard::Keyboard() {
    clear();
}
 
Keyboard::~Keyboard() {
 
}
 
void Keyboard::listen() {
    SDL_Event event;
    while (SDL_PollEvent(&event)) {
        switch (event.type) {
            case SDL_KEYDOWN:
                keys[event.key.keysym.sym] = true;
                keysPressedTime[event.key.keysym.sym] = SDL_GetTicks();
                break;
            case SDL_KEYUP:
                keys[event.key.keysym.sym] = false;
                keysPressedTime[event.key.keysym.sym] = 0;
                break;
        }
    }
}
 
bool Keyboard::keyDown(int key) {
    if(keys[key]) {
        return true;
    }
    return false;
}
 
void Keyboard::clear() {
    for(int i = 0; i < KEYBOARD_MAX_KEYS; i++ ) {
        keys[i] = false;
        keysPressedTime[i]= 0;
    }
}
 
bool Keyboard::isCombo(std::vector<int> keys) {
    for(Uint16 i = 0; i < keys.size(); i++) {
        if(!keyDown(keys[i])) {
            return false;
        }
    }
    return true;
}
 
bool Keyboard::isSequentialCombo(std::vector<int> keys) {
    Uint32 lastKeyTime = 0;
    for(Uint16 i = 0; i < keys.size(); i++) {
        if(!(keyDown(keys[i]) && keysPressedTime[keys[i]] > lastKeyTime)) {
            return false;
        }
        lastKeyTime = keysPressedTime[keys[i]];
    }
    return true;
}

Try out Main.cpp to actually see a how to use the Keyboard

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