This is a N-Dimensional Vector class written in C++. While it can be used for any dimension, if you would like to use 3 or less dimensions including rotation functions check out my previous post (here)
VectorND.cpp
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 | #ifndef __VECTOR_ND_H__ #define __VECTOR_ND_H__ #include "math.h" #include <string> #include <iostream> #include <sstream> /* ABOUT: 3D Vector and rotation functions. Rotations about X, Y, Z, and any arbitruary Vector AUTHOR: Kenny Cason WEBSITE: Ken-Soft.com EMAIL: kenneth.cason@gmail.com DATE: 1-19-2011 */ struct VectorND { long double* pts; int dim; VectorND() { pts = new long double[0]; dim = 0; } VectorND(long double x) { pts = new long double[1]; pts[0] = x; dim = 1; } VectorND(long double x, long double y) { pts = new long double[2]; pts[0] = x; pts[1] = y; dim = 2; } VectorND(long double x, long double y, long double z) { pts = new long double[3]; pts[0] = x; pts[1] = y; pts[2] = z; dim = 3; } VectorND(int _dim, long double* _pts) { pts = new long double[_dim]; for(int i = 0; i < _dim; i++) { pts[i] = _pts[i]; } dim = _dim; } long double get(int i) { return pts[i]; } long double* get() { return pts; } void set(int i, long double value) { pts[i] = value; } /** * assignment operator */ void operator=(VectorND v) { pts = new long double[v.dim]; for(int i = 0; i < dim; i++) { pts[i] = v.get(i); } } /** * equality operator */ bool operator==(VectorND v) { for(int i = 0; i < dim; i++) { if(pts[i] != v.get(i)) { return false; } } return true; } /** * equality operator */ bool operator!=(VectorND v) { for(int i = 0; i < dim; i++) { if(pts[i] != v.get(i)) { return true; } } return false; } /** * addition operators */ void operator+=(VectorND v) { for(int i = 0; i < dim; i++) { pts[i] += v.get(i); } } VectorND operator+(VectorND v) { VectorND vect(v.dim, v.get()); for(int i = 0; i < dim; i++) { vect.set(i, pts[i] + v.get(i)); } return vect; } void operator++(int) { for(int i = 0; i < dim; i++) { pts[i]++; } } void operator++() { for(int i = 0; i < dim; i++) { ++pts[i]; } } /** * subtraction operators */ void operator-=(VectorND v) { for(int i = 0; i < dim; i++) { pts[i] -= v.get(i); } } VectorND operator-(VectorND v) { VectorND vect(v.dim, v.get()); for(int i = 0; i < dim; i++) { vect.set(i, pts[i] - v.get(i)); } return vect; } void operator--(int) { for(int i = 0; i < dim; i++) { pts[i]--; } } void operator--() { for(int i = 0; i < dim; i++) { --pts[i]; } } /** * division operators */ void operator/=(long double scalar) { for(int i = 0; i < dim; i++) { pts[i] /= scalar; } } VectorND operator/(long double scalar) { VectorND vect(dim, pts); for(int i = 0; i < dim; i++) { vect.set(i, pts[i] / scalar); } return vect; } /** * multiplication operators */ void operator*=(long double scalar) { for(int i = 0; i < dim; i++) { pts[i] *= scalar; } } VectorND operator*(long double scalar) { VectorND vect(dim, pts); for(int i = 0; i < dim; i++) { vect.set(i, pts[i] * scalar); } return vect; } /** * exponent operators */ void operator^=(float power) { for(int i = 0; i < dim; i++) { pts[i] = pow(pts[i], power); } } VectorND operator^(float power){ VectorND vect(dim, pts); for(int i = 0; i < dim; i++) { vect.set(i, pow(pts[i], power)); } return vect; } VectorND unit() { VectorND vect(dim,pts); double d; for(int i = 0; i < dim; i++) { d += pts[i] * pts[i]; } d = sqrt(d); vect = *(this) / d; return vect; } /** * toString() */ std::string toString() { std::stringstream oss; oss << "("; for(int i = 0; i < dim - 1; i++) { oss << pts[i] << ", "; } oss << pts[dim - 1] << ")"; return oss.str(); } }; #endif |
main.cpp
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 | #include <iostream> #include "VectorND.h"; using namespace std; int main() { cout << "Vector ND" << endl; long double* pts = new long double[5]{1,2,3,4,5}; long double* pts2 = new long double[5]{1,2,3,4,5}; VectorND v(5, pts); VectorND v2(5, pts); cout << v.toString() << endl; v *= 3; cout << v.toString() << endl; v /= 3; cout << v.toString() << endl; v += v2; cout << v.toString() << endl; v -= v2; cout << v.toString() << endl; v++; cout << v.toString() << endl; v--; cout << v.toString() << endl; cout << (v == v2) << endl; cout << (v != v2) << endl; cout << (v * 3).toString() << endl; cout << (v / 3).toString() << endl; cout << (v + v2).toString() << endl; cout << (v - v2).toString() << endl; cout << (v == v2) << endl; cout << (v != v2) << endl; cout << (v ^ 4).toString() << endl; v ^= 4; cout << (v).toString() << endl; cout << v.unit().toString() << endl; return 0; } |

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