Archive for December, 2008

Rubik’s Cube – 2D Implementation – Java

This is a simple 2D representation of a Rubik’s Cube written in Java. Its main purpose to be easily integrated with other software. I.e. A Rubik’s Cube solving Neural Network. Therefore, the UI is not extremely eye catching. But it serves a good test to demonstrate that the software is working. Later implementations will better [...]

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Neural Network – Back-Error Propagation – Java

This Neural Network is a command line implementation that uses the Back-Error Propagation learning algorithm. As well, The number of center layers, neurons per center layer, and learning rate are all changeable. The provided Test file teach Logial AND, however other test files can easily be created. update:Source is now maintained on GitHub The Jar [...]

Multi-Linked List (Graph) – Java

This program is a standard multi-linked list (aka, Graph . Note, this is not a simple linked list. each node of this list can connect to any number of other nodes in the list, including itself. This should be very interesting to build off of and tinker with. The Jar file can be downloaded here: [...]

3D Rotation Matrix – Graph 3D

This was a simple program I wrote that Displays 3D points. It does so by simply projecting a 3D (vector) into 2D. The Jar file can be downloaded here: Graph3D.jar The C/C++ version can be found here Before looking at the source, let’s take a look at some of the fundamental mathematics behind the software. [...]

Magus Map Maker – 2D Multilayer Map

Note: for a more fully featured map maker, I would reccomend using Mappy or Tiled This is just something I made a few years back to ease personal game development. Magus Map Maker is a 2D multilayer game map maker written in Purebasic. Magus Map Maker Features: Multiple Layers – make maps up to 3 [...]

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